// Kony


#include "AI/BaseAIController.h"

#include "BehaviorTree/BehaviorTreeComponent.h"
#include "BehaviorTree/BlackboardComponent.h"

//AI控制器构造函数
ABaseAIController::ABaseAIController()
{
	//黑板组件
	Blackboard = CreateDefaultSubobject<UBlackboardComponent>("BlackboardComponent");
	check(Blackboard);
	//行为树组件
	BehaviorTreeComponent = CreateDefaultSubobject<UBehaviorTreeComponent>("BehaviorTreeComponent");
	check(BehaviorTreeComponent);
}

